The decade between 19 was an exciting time for the development of chess computers and computer programmes, and the "man versus machine" battle of wits captivated not only chess enthusiasts. He won three games and two games ended in a draw. Kasparov then managed to win the second game after six hours of play with a strategically complicated Catalan and the World Champion became confident again.
With subtle transpositions in the openings, Kasparov also quickly threw his opponent out of the opening library and made the machine calculate for itself as early as possible. The battle had to be fought with long-term plans that the computer could not calculate. After the defeat Kasparov spent a somewhat sleepless night and reconsidered his match strategy.īasically, however, the strategy was clear. After the first game, however, Kasparov was very impressed by Deep Blue's playing strength, particularly by the move 23.d5! which he thought was a typical human move. In the first two games he wanted to get to know the computer, preferably in the area he knew best himself. In the first game, Kasparov decided to play his favourite opening, the Sicilian. In many training games against Fritz 4 the World Champion tried the openings he might want to play and then decided which of the lines he would actually use.
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Kasparov's sparring partner was the ChessBase Windows program Fritz 4. In his preparation for the match, Kasparov had considered ten different opening concepts with lines he usually did not play, because he assumed that the computer team had prepared their machine well for his usual openings. After the machine had decided what to do, its move was sent back to Philadelphia and the operator made it on the board. Then, the moves were sent via a telephone line to Yorktown Heights, New York State, where Deep Blue was calculating. Kasparov sat at the Convention Center in Philadelphia in front of a chess board, and an operator transmitted the moves of the World Champion via keyboard to a computer. The match between the supercomputer and Garry Kasparov took place in Philadelphia from 10 to 17 February – at least for the public. However, the "computing monster" was invisible to Kasparov. Kasparov's opponent was a colossus which was about two metres tall, weighed 700 kilograms, and could calculate 200 million positions per second. In 1996, the IBM team thought their programme was sophisticated enough to challenge the reigning World Champion Garry Kasparov to a match. In 1993, experts at the ACM (Association of Computing Machinery) believed that a search depth of 14 half-moves could beat the best human players. One of the ideas was to significantly increase the speed of calculations by parallelising CPUs. In 1989, the team took the project to IBM, where development continued under the direction of Dr Chun Jen Tan. Later, Jerry Brody and Joe Hoane joined them. He and Murray Campbell started the project at Carnegie Mellon University. Spiritus rector of the Deep Blue project was the programmer Feng-Hsiung Hsu. Still no ChessBase Account? learn more > The ultimate chess experience every day, Pla圜 welcomes 20,000 chess players from all around the world – from beginner to grandmaster.Memorize it easily move by move by playing against the variation trainer. Still no ChessBase Account? learn more > Learn openings the right way! Build and maintain your repertoire.Still no ChessBase Account? learn more > Real Fun against a Chess Program! Play, analyze and train online against Fritz.Top authors like Daniel King, Lawrence Trent and Rustam Kasimdzhanov Still no ChessBase Account? learn more > Thousands of hours of high class video training.
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